


Unused idle animation of the Leopard Shark while not technically unused it's normally unseen due to the fact that Idle animations are only used in cutscenes and for player fish and at no point does the Leopard Shark appear in a cutscene or as a playable character possibly indicating an unused playable role. Andy is not playable in this game.Ī placeholder graphic shown when an image is deleted.Īnother placeholder graphic, presumably for the item bubbles. Additionally, the hazardous inclusion of depth charges, larger predators, naval mines, and even threatening jellyfish add an exciting sense of danger to the gameplay experience.Released internationally: February 6, 2006įeeding Frenzy 2: Shipwreck Showdown is the sequel to Feeding Frenzy, and you're still trying to eat every sea creature in sight!Īt least this time you have a reason: to stop an alien fish from infecting the sea eternally, unlike the shark-eating plot in the original which makes it look as if they begged for a plot line.Ī leftover title screen graphic from the first Feeding Frenzy game.Īnother leftover from Feeding Frenzy, this would show on one of the info screens shown before a level. The game does offer a staggering 40 levels split between five different marine animals, providing players with a bit of depth for longer gameplay should they find sustained entertainment. I had fun with Feeding Frenzy for a short while, though the basic 2D graphics and relatively bare gameplay lost its luster after a few hours. For a $10 purchase to keep you occupied here and there, you can’t go wrong with the 2004 version of Feeding Frenzy for PC. The difficulty of later levels serves to challenge persistent gamers, and the addition of unlockable achievements as well as online leaderboards adds an extra layer of competition. Bottom Lineįeeding Frenzy isn’t exactly a game that keeps most players engaged for hours on end, but it serves its purpose as a quick, addictive experience to distract you for a good while. Many players agree that the cartoon aesthetic, chomping sounds and upbeat soundtrack are fitting for loyal fans of the hit Pixar production Finding Nemo. Even as a game from 2004, the vibrant colors and crisp sound effects add a unique charm to a seemingly-dated video game. Arcade-esque Funĭue to the game’s simple graphics and addictive gameplay, Feeding Frenzy poses a sense of arcade-like entertainment without the need for a deep understanding of gameplay controls. The 2D nature of the game combined with basic controls makes it an easy game to pick up and play without much prior knowledge. The point of the game is survival - as long as you eat enough smaller fish, you’ll reach the next level. You control a different fish in each progressing level and attempt to consume smaller fish, stars dropped by mermaids, and pearls cultivated by clams at the bottom of the seabed. If you’ve ever delved into Slither.io, Feeding Frenzy is a similar concept minus the snake-like protagonist.
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After its PC debut, the game was re-released with a version compatible with both Xbox and the Xbox 360. Simple Gameplayįeeding Frenzy is a single-player game with an arcade feel, written by Sprout Games and released in February 2004. Players lead their fish across progressively difficult levels, swallowing smaller fish in order to reach a larger size that can consume any opposing marine life in their path. Though the gameplay is a bit basic, the gradually increasing intensity of each new level is sure to keep players on their toes. If you’re looking for a game that offers a convenient diversion in the form of simply fun entertainment, look no further than the 2004 Feeding Frenzy experience for PC.
